Learning C# by Developing Games with Unity 2020
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Diving into Variables, Types, and Methods

The initial steps into any programming language are plagued with a fundamental issue – you can understand the words being typed out, but not the meaning behind them. Normally, this would be cause for a paradox, but programming is a special case. 

C# is not its own language; it's written in English. The discrepancy between the words you use every day and the code in Visual Studio comes from missing context, which is something that has to be learned all over again. You know how to say and spell the words used in C#, but what you don't know is where, when, why, and, most importantly, how they make up the syntax of the language. 

This chapter marks our departure from programming theory and the beginning of our journey into actual coding. We'll talk about accepted formatting, debugging techniques, and putting together more complex examples of variables and methods. There's a lot of ground to cover, but by the time you reach the last quiz, you'll be comfortable with the following high-level topics:

  • Writing proper C# 
  • Debugging your code
  • Declaring variables
  • Using access modifiers
  • Understanding variable scope
  • Working with methods
  • Dissecting common Unity methods

Let's get started!