Unreal Engine 4 Scripting with C++ Cookbook
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About the Reviewer

John Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, and professional projects in different roles from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a bachelor of science in game design.

In addition to working at DigiPen Game Studios, John is currently a part of DigiPen's research and development branch in Singapore. He is also the lead instructor of the DigiPen-Ubisoft campus game programming program, instructing graduate-level students in an intensive, advanced game-programming curriculum. He also tutors and assists students on various subjects, including C#, C++, Unreal, Unity, and game design.

He has authored Unity 5.x Game Development Blueprints, Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and coauthored UDK iOS Game Development Beginner's Guide, all by Packt Publishing. You can find more about him at http://johnpdoran.com.