Unreal Engine 4 Scripting with C++ Cookbook
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Introduction

The UE4 code is, typically, very easy to write and manage once you know the patterns. The code we write to derive from another UCLASS, or to create a UPROPERTY or UFUNCTION, is very consistent. This chapter provides recipes for common UE4 coding tasks revolving around basic UCLASS derivation, property and reference declaration, construction, destruction, and general functionality.