Learning C# by Developing Games with Unity 2020
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Contributors

About the author

Harrison Ferrone was born in Chicago, IL, and was raised all over. Most days you can find him writing technical documentation at Microsoft, creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website.

He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College, Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere.

After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.

Completing this book wouldn't have been possible without the support of Kelsey, my partner in crime on this journey, and Wilbur, Merlin, Walter, and Evey for their courageous spirits and gracious hearts.

About the reviewers

Andrew Edmonds is an experienced programmer, game developer, and educator. He has a Bachelor of Science degree in Computer Science from Washburn University and is a Unity Certified Programmer and Instructor. After college, he worked as a software engineer for the Kansas State Legislature for three years before spending the next five years teaching high school kids how to write code and make video games. As a teacher, he helped many young aspiring game developers achieve beyond what they ever thought possible, including winning the SkillsUSA National Championship for video game development in 2019 with a virtual reality game made in Unity. Andrew lives in Washington with his wife, Jessica, and daughters, Alice and Ada.

Adam Brzozowski is an experienced software engineer who develops games and client applications. Working with Unity, Unreal Engine, C++, Swift, and Java, he finds the right solution for each project.

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